
//================================================================================ Players
$DamageScale[aarmor,	$BlasterDamageType] 	= 0.5;
$DamageScale[aarmor,	$BulletDamageType] 	= 1.0;
$DamageScale[aarmor,	$CloakDamageType] 	= 0.0;
$DamageScale[aarmor,	$CrushDamageType] 	= 1.0;
$DamageScale[aarmor,	$DebrisDamageType] 	= 1.2;
$DamageScale[aarmor,	$ElectricityDamageType] = 0.2;
$DamageScale[aarmor,	$EnergyDamageType] 	= 0.3;
$DamageScale[aarmor,	$EqualizerDamageType] 	= 1.2;
$DamageScale[aarmor,	$ExplosionDamageType] 	= 1.1;
$DamageScale[aarmor,	$FlashDamageType] 	= 0.5;
$DamageScale[aarmor,	$GravDamageType]	= 1.7;
$DamageScale[aarmor,	$IDamageType] 	 	= 0.7;
$DamageScale[aarmor,	$ImpactDamageType] 	= 1.0;
$DamageScale[aarmor,	$LandingDamageType] 	= 0.3;
$DamageScale[aarmor,	$LaserDamageType] 	= 0.5;
$DamageScale[aarmor,	$MineDamageType] 	= 1.0;
$DamageScale[aarmor,	$MissileDamageType] 	= 1.2;
$DamageScale[aarmor,	$MortarDamageType] 	= 1.5;
$DamageScale[aarmor,	$NukeDamageType] 	= 1.3;
$DamageScale[aarmor,	$PlasmaDamageType] 	= 1.5;
$DamageScale[aarmor,	$ShellDamageType] 	= 1.2;
$DamageScale[aarmor,	$ShrapnelDamageType] 	= 1.2;
$DamageScale[aarmor,	$SniperDamageType] 	= 1.2;
$DamageScale[aarmor,	$BoomStickDamageType] 	= 1.0;
$DamageScale[aarmor,	$HBlasterDamageType] 	= 0.77;

$DamageScale[afemale,	$BlasterDamageType] 	= 0.5;
$DamageScale[afemale,	$BulletDamageType] 	= 1.0;
$DamageScale[afemale,	$CloakDamageType]	= 0.0;
$DamageScale[afemale,	$CrushDamageType] 	= 1.0;
$DamageScale[afemale,	$DebrisDamageType] 	= 1.2;
$DamageScale[afemale,	$ElectricityDamageType] = 0.2;
$DamageScale[afemale,	$EnergyDamageType] 	= 0.3;
$DamageScale[afemale,	$EqualizerDamageType] 	= 1.2;
$DamageScale[afemale,	$ExplosionDamageType] 	= 1.0;
$DamageScale[afemale,	$FlashDamageType] 	= 0.5;
$DamageScale[afemale,	$GravDamageType]	= 1.7;
$DamageScale[afemale,	$IDamageType] 	 	= 0.7;
$DamageScale[afemale,	$ImpactDamageType] 	= 1.0;
$DamageScale[afemale,	$LandingDamageType] 	= 0.3;
$DamageScale[afemale,	$LaserDamageType] 	= 0.5;
$DamageScale[afemale,	$MineDamageType] 	= 1.0;
$DamageScale[afemale,	$MissileDamageType] 	= 1.2;
$DamageScale[afemale,	$MortarDamageType] 	= 1.5;
$DamageScale[afemale,	$NukeDamageType] 	= 1.3;
$DamageScale[afemale,	$PlasmaDamageType] 	= 1.5;
$DamageScale[afemale,	$ShellDamageType] 	= 1.2;
$DamageScale[afemale,	$ShrapnelDamageType] 	= 1.2;
$DamageScale[afemale,	$SniperDamageType] 	= 1.2;
$DamageScale[afemale,	$BoomStickDamageType] 	= 1.0;
$DamageScale[afemale,	$HBlasterDamageType] 	= 0.77;

$DamageScale[barmor,	$BlasterDamageType] = 1.2;
$DamageScale[barmor,	$BulletDamageType] = 1.3;
$DamageScale[barmor,	$CloakDamageType] 	 = 0.0;
$DamageScale[barmor,	$CrushDamageType] = 1.0;
$DamageScale[barmor,	$DebrisDamageType] = 1.0;
$DamageScale[barmor,	$ElectricityDamageType] = 1.0;
$DamageScale[barmor,	$EnergyDamageType] = 1.1;
$DamageScale[barmor,	$EqualizerDamageType] 	 = 1.1;
$DamageScale[barmor,	$ExplosionDamageType] = 0.5;
$DamageScale[barmor,	$FlashDamageType] = 1.0;
$DamageScale[barmor,	$GravDamageType] 	 = 0.1;
$DamageScale[barmor,	$IDamageType] 	 = 0.7;
$DamageScale[barmor,	$ImpactDamageType] = 1.0;
$DamageScale[barmor,	$LandingDamageType] = 1.0;
$DamageScale[barmor,	$LaserDamageType] = 1.2;
$DamageScale[barmor,	$MineDamageType] = 0.5;
$DamageScale[barmor,	$MissileDamageType] = 0.5;
$DamageScale[barmor,	$MortarDamageType] = 0.5;
$DamageScale[barmor,	$NukeDamageType] = 1.0;
$DamageScale[barmor,	$PlasmaDamageType] = 0.5;
$DamageScale[barmor,	$ShellDamageType] = 1.0;
$DamageScale[barmor,	$ShrapnelDamageType] = 0.5;
$DamageScale[barmor,	$SniperDamageType] = 1.0;
$DamageScale[barmor,	$BoomStickDamageType] 	= 1.0;
$DamageScale[barmor,	$HBlasterDamageType] 	= 0.77;

$DamageScale[bfemale,	$BlasterDamageType] = 1.2;
$DamageScale[bfemale,	$BulletDamageType] = 1.3;
$DamageScale[bfemale,	$CloakDamageType]	 = 0.0;
$DamageScale[bfemale,	$CrushDamageType] = 1.0;
$DamageScale[bfemale,	$DebrisDamageType] = 1.0;
$DamageScale[bfemale,	$ElectricityDamageType] = 1.0;
$DamageScale[bfemale,	$EnergyDamageType] = 1.1;
$DamageScale[bfemale,	$EqualizerDamageType]	 = 1.1;
$DamageScale[bfemale,	$ExplosionDamageType] = 0.5;
$DamageScale[bfemale,	$FlashDamageType] = 1.0;
$DamageScale[bfemale,	$GravDamageType]	 = 0.1;
$DamageScale[bfemale,	$IDamageType]	 = 0.7;
$DamageScale[bfemale,	$ImpactDamageType] = 1.0;
$DamageScale[bfemale,	$LandingDamageType] = 1.0;
$DamageScale[bfemale,	$LaserDamageType] = 1.2;
$DamageScale[bfemale,	$MineDamageType] = 0.5;
$DamageScale[bfemale,	$MissileDamageType] = 0.5;
$DamageScale[bfemale,	$MortarDamageType] = 0.5;
$DamageScale[bfemale,	$NukeDamageType] = 1.0;
$DamageScale[bfemale,	$PlasmaDamageType] = 0.5;
$DamageScale[bfemale,	$ShellDamageType] = 1.0;
$DamageScale[bfemale,	$ShrapnelDamageType] = 0.5;
$DamageScale[bfemale,	$SniperDamageType] = 1.0;
$DamageScale[bfemale,	$BoomStickDamageType] 	= 1.0;
$DamageScale[bfemale,	$HBlasterDamageType] 	= 0.77;

$DamageScale[darmor,	$BlasterDamageType] = 0.7;
$DamageScale[darmor,	$BulletDamageType] = 0.5;
$DamageScale[darmor,	$CloakDamageType] 	 = 0.0;
$DamageScale[darmor,	$CrushDamageType] = 0.8;
$DamageScale[darmor,	$DebrisDamageType] = 0.8;
$DamageScale[darmor,	$ElectricityDamageType] = 0.8;
$DamageScale[darmor,	$EnergyDamageType] = 0.7;
$DamageScale[darmor,	$EqualizerDamageType] 	 = 0.8;
$DamageScale[darmor,	$ExplosionDamageType] = 0.6;
$DamageScale[darmor,	$FlashDamageType] = 1.0;
$DamageScale[darmor,	$GravDamageType] 	 = 0.1;
$DamageScale[darmor,	$IDamageType] 	 = 0.7;
$DamageScale[darmor,	$ImpactDamageType] = 0.8;
$DamageScale[darmor,	$LandingDamageType] = 0.8;
$DamageScale[darmor,	$LaserDamageType] = 0.6;
$DamageScale[darmor,	$MineDamageType] = 0.8;
$DamageScale[darmor,	$MissileDamageType] = 0.6;
$DamageScale[darmor,	$MortarDamageType] = 0.7;
$DamageScale[darmor,	$NukeDamageType] = 1.0;
$DamageScale[darmor,	$PlasmaDamageType] = 0.7;
$DamageScale[darmor,	$ShellDamageType] = 1.0;
$DamageScale[darmor,	$ShrapnelDamageType] = 0.8;
$DamageScale[darmor,	$SniperDamageType] = 0.6;
$DamageScale[darmor,	$BoomStickDamageType] 	= 1.0;
$DamageScale[darmor,	$HBlasterDamageType] 	= 0.77;

$DamageScale[dmarmor,	$HBlasterDamageType] = 1.0;
$DamageScale[dmarmor,	$BlasterDamageType] = 1.0;
$DamageScale[dmarmor,	$BulletDamageType] = 1.0;
$DamageScale[dmarmor,	$CloakDamageType] = 0.0;
$DamageScale[dmarmor,	$CrushDamageType] = 1.0;
$DamageScale[dmarmor,	$DebrisDamageType] = 1.0;
$DamageScale[dmarmor,	$ElectricityDamageType] = 1.0;
$DamageScale[dmarmor,	$EnergyDamageType] = 1.0;
$DamageScale[dmarmor,	$EqualizerDamageType] 	 = 1.0;
$DamageScale[dmarmor,	$ExplosionDamageType] = 1.0;
$DamageScale[dmarmor,	$FlashDamageType] = 1.0;
$DamageScale[dmarmor,	$GravDamageType] 	 = 0.0; 
$DamageScale[dmarmor,	$GayDamageType] 	 = 1.0;
$DamageScale[dmarmor,	$IDamageType] 	 = 1.0;
$DamageScale[dmarmor,	$ImpactDamageType] = 1.0;
$DamageScale[dmarmor,	$LandingDamageType] = 0.4;
$DamageScale[dmarmor,	$LaserDamageType] = 1.0;
$DamageScale[dmarmor,	$MagDamageType] = 1.0;
$DamageScale[dmarmor,	$MineDamageType] = 1.0;
$DamageScale[dmarmor,	$MissileDamageType] = 1.0;
$DamageScale[dmarmor,	$MortarDamageType] = 1.0;
$DamageScale[dmarmor,	$NukeDamageType] = 1.0;
$DamageScale[dmarmor,	$PlasmaDamageType] = 1.0;
$DamageScale[dmarmor,	$BoomStickDamageType] = 1.0;
$DamageScale[dmarmor,	$ShrapnelDamageType] = 1.0;
$DamageScale[dmarmor,	$SniperDamageType] = 1.0;

$DamageScale[dmfemale,	$HBlasterDamageType] = 1.0;
$DamageScale[dmfemale,	$BlasterDamageType] = 1.0;
$DamageScale[dmfemale,	$BulletDamageType] = 1.0;
$DamageScale[dmfemale,	$CloakDamageType] 	 = 0.0;
$DamageScale[dmfemale,	$CrushDamageType] = 1.0;
$DamageScale[dmfemale,	$DebrisDamageType] = 1.0;
$DamageScale[dmfemale,	$ElectricityDamageType] = 1.0;
$DamageScale[dmfemale,	$EnergyDamageType] = 1.0;
$DamageScale[dmfemale,	$EqualizerDamageType] 	 = 1.0;
$DamageScale[dmfemale,	$ExplosionDamageType] = 1.0;
$DamageScale[dmfemale,	$FlashDamageType] = 1.0;
$DamageScale[dmfemale,	$GravDamageType] 	 = 0.0;
$DamageScale[dmfemale,	$GayDamageType] 	 = 1.0;
$DamageScale[dmfemale,	$IDamageType] 	 = 1.0;
$DamageScale[dmfemale,	$ImpactDamageType] = 1.0;
$DamageScale[dmfemale,	$LandingDamageType] = 0.4;
$DamageScale[dmfemale,	$LaserDamageType] = 1.0;
$DamageScale[dmfemale,	$MagDamageType] = 1.0;
$DamageScale[dmfemale,	$MineDamageType] = 1.0;
$DamageScale[dmfemale,	$MissileDamageType] = 1.0;
$DamageScale[dmfemale,	$MortarDamageType] = 1.0;
$DamageScale[dmfemale,	$NukeDamageType] = 1.0;
$DamageScale[dmfemale,	$PlasmaDamageType] = 1.0;
$DamageScale[dmfemale,	$BoomStickDamageType] = 1.0;
$DamageScale[dmfemale,	$ShrapnelDamageType] = 1.0;
$DamageScale[dmfemale,	$SniperDamageType] = 1.0;

$DamageScale[earmor,	$BlasterDamageType] = 1.0;
$DamageScale[earmor,	$BulletDamageType] = 1.0;
$DamageScale[earmor,	$CloakDamageType] 	 = 0.0;
$DamageScale[earmor,	$CrushDamageType] = 1.0;
$DamageScale[earmor,	$DebrisDamageType] = 1.0;
$DamageScale[earmor,	$ElectricityDamageType] = 1.0;
$DamageScale[earmor,	$EnergyDamageType] = 1.0;
$DamageScale[earmor,	$EqualizerDamageType] 	 = 0.7;
$DamageScale[earmor,	$ExplosionDamageType] = 1.0;
$DamageScale[earmor,	$FlashDamageType] = 0.7;
$DamageScale[earmor,	$GravDamageType] 	 = 0.1;
$DamageScale[earmor,	$IDamageType] 	 = 0.7;
$DamageScale[earmor,	$ImpactDamageType] = 1.0;
$DamageScale[earmor,	$LandingDamageType] = 1.0;
$DamageScale[earmor,	$LaserDamageType] = 1.0;
$DamageScale[earmor,	$MineDamageType] = 1.0;
$DamageScale[earmor,	$MissileDamageType] = 1.0;
$DamageScale[earmor,	$MortarDamageType] = 1.0;
$DamageScale[earmor,	$NukeDamageType] = 1.0;
$DamageScale[earmor,	$PlasmaDamageType] = 1.0;
$DamageScale[earmor,	$ShellDamageType] = 1.0;
$DamageScale[earmor,	$ShrapnelDamageType] = 1.0;
$DamageScale[earmor,	$SniperDamageType] = 1.0;
$DamageScale[earmor,	$BoomStickDamageType] 	= 1.0;
$DamageScale[earmor,	$HBlasterDamageType] 	= 0.77;

$DamageScale[efemale,	$BlasterDamageType] = 1.0;
$DamageScale[efemale,	$BulletDamageType] = 1.0;
$DamageScale[efemale,	$CloakDamageType]	 = 0.0;
$DamageScale[efemale,	$CrushDamageType] = 1.0;
$DamageScale[efemale,	$DebrisDamageType] = 1.0;
$DamageScale[efemale,	$ElectricityDamageType] = 1.0;
$DamageScale[efemale,	$EnergyDamageType] = 1.0;
$DamageScale[efemale,	$EqualizerDamageType]	 = 0.7;
$DamageScale[efemale,	$ExplosionDamageType] = 1.0;
$DamageScale[efemale,	$FlashDamageType] = 0.7;
$DamageScale[efemale,	$GravDamageType]	 = 0.1;
$DamageScale[efemale,	$IDamageType]	 = 0.7;
$DamageScale[efemale,	$ImpactDamageType] = 1.0;
$DamageScale[efemale,	$LandingDamageType] = 1.0;
$DamageScale[efemale,	$LaserDamageType] = 1.0;
$DamageScale[efemale,	$MineDamageType] = 1.0;
$DamageScale[efemale,	$MissileDamageType] = 1.0;
$DamageScale[efemale,	$MortarDamageType] = 1.0;
$DamageScale[efemale,	$NukeDamageType] = 1.0;
$DamageScale[efemale,	$PlasmaDamageType] = 1.0;
$DamageScale[efemale,	$ShellDamageType] = 1.0;
$DamageScale[efemale,	$ShrapnelDamageType] = 1.0;
$DamageScale[efemale,	$SniperDamageType] = 1.0;
$DamageScale[efemale,	$BoomStickDamageType] 	= 1.0;
$DamageScale[efemale,	$HBlasterDamageType] 	= 0.77;

$DamageScale[harmor,	$BlasterDamageType] = 0.7;
$DamageScale[harmor,	$BulletDamageType] = 0.3;
$DamageScale[harmor,	$CloakDamageType]	 = 0.0;
$DamageScale[harmor,	$CrushDamageType] = 1.0;
$DamageScale[harmor,	$DebrisDamageType] = 0.5;
$DamageScale[harmor,	$ElectricityDamageType] = 1.5;
$DamageScale[harmor,	$EnergyDamageType] = 0.7;
$DamageScale[harmor,	$EqualizerDamageType]	 = 1.3;
$DamageScale[harmor,	$ExplosionDamageType] = 0.6;
$DamageScale[harmor,	$FlashDamageType] = 1.0;
$DamageScale[harmor,	$GravDamageType]	 = 0.1;
$DamageScale[harmor,	$IDamageType]	 = 0.7;
$DamageScale[harmor,	$ImpactDamageType] = 0.5;
$DamageScale[harmor,	$LandingDamageType] = 0.7;
$DamageScale[harmor,	$LaserDamageType] = 0.6;
$DamageScale[harmor,	$MineDamageType] = 0.8;
$DamageScale[harmor,	$MissileDamageType] = 1.0;
$DamageScale[harmor,	$MortarDamageType] = 0.7;
$DamageScale[harmor,	$NukeDamageType] = 1.3;
$DamageScale[harmor,	$PlasmaDamageType] = 0.8;
$DamageScale[harmor,	$ShellDamageType] = 1.3;
$DamageScale[harmor,	$ShrapnelDamageType] = 0.5;
$DamageScale[harmor,	$SniperDamageType] = 0.6;
$DamageScale[harmor,	$BoomStickDamageType] 	= 1.0;
$DamageScale[harmor,	$HBlasterDamageType] 	= 0.77;

$DamageScale[jarmor,	$BlasterDamageType] = 1.5;
$DamageScale[jarmor,	$BulletDamageType] = 1.0;
$DamageScale[jarmor,	$CloakDamageType] 	 = 0.0;
$DamageScale[jarmor,	$CrushDamageType] = 0.6;
$DamageScale[jarmor,	$DebrisDamageType] = 1.0;
$DamageScale[jarmor,	$ElectricityDamageType] = 1.2;
$DamageScale[jarmor,	$EnergyDamageType] = 1.3;
$DamageScale[jarmor,	$EqualizerDamageType] 	 = 1.0;
$DamageScale[jarmor,	$ExplosionDamageType] = 1.0;
$DamageScale[jarmor,	$FlashDamageType] = 1.5;
$DamageScale[jarmor,	$GravDamageType] 	 = 0.1;
$DamageScale[jarmor,	$IDamageType] 	 = 0.7;
$DamageScale[jarmor,	$ImpactDamageType] = 0.5;
$DamageScale[jarmor,	$LandingDamageType] = 0.2;
$DamageScale[jarmor,	$LaserDamageType] = 0.5;
$DamageScale[jarmor,	$MineDamageType] = 1.0;
$DamageScale[jarmor,	$MissileDamageType] = 1.0;
$DamageScale[jarmor,	$MortarDamageType] = 1.2;
$DamageScale[jarmor,	$NukeDamageType] = 1.0;
$DamageScale[jarmor,	$PlasmaDamageType] = 2.0;
$DamageScale[jarmor,	$ShellDamageType] = 1.0;
$DamageScale[jarmor,	$ShrapnelDamageType] = 1.0;
$DamageScale[jarmor,	$SniperDamageType] = 1.0;
$DamageScale[jarmor,	$BoomStickDamageType] 	= 1.0;
$DamageScale[jarmor,	$HBlasterDamageType] 	= 0.77;

$DamageScale[larmor,	$BlasterDamageType] = 1.3;
$DamageScale[larmor,	$BulletDamageType] = 1.2;
$DamageScale[larmor,	$CloakDamageType]	 = 0.0;
$DamageScale[larmor,	$CrushDamageType] = 1.0;
$DamageScale[larmor,	$DebrisDamageType] = 1.2;
$DamageScale[larmor,	$ElectricityDamageType] = 1.0;
$DamageScale[larmor,	$EnergyDamageType] = 1.3;
$DamageScale[larmor,	$EqualizerDamageType]	 = 1.0;
$DamageScale[larmor,	$ExplosionDamageType] = 1.0;
$DamageScale[larmor,	$FlashDamageType] = 1.0;
$DamageScale[larmor,	$GravDamageType]	 = 0.1;
$DamageScale[larmor,	$IDamageType]	 = 0.7;
$DamageScale[larmor,	$ImpactDamageType] = 1.0;
$DamageScale[larmor,	$LandingDamageType] = 1.0;
$DamageScale[larmor,	$LaserDamageType] = 1.0;
$DamageScale[larmor,	$MineDamageType] = 1.2;
$DamageScale[larmor,	$MissileDamageType] = 1.0;
$DamageScale[larmor,	$MortarDamageType] = 1.3;
$DamageScale[larmor,	$NukeDamageType] = 1.0;
$DamageScale[larmor,	$PlasmaDamageType] = 1.0;
$DamageScale[larmor,	$ShellDamageType] = 1.0;
$DamageScale[larmor,	$ShrapnelDamageType] = 1.2;
$DamageScale[larmor,	$SniperDamageType] = 1.0;
$DamageScale[larmor,	$BoomStickDamageType] 	= 1.0;
$DamageScale[larmor,	$HBlasterDamageType] 	= 0.77;

$DamageScale[lfemale,	$BlasterDamageType] = 1.3;
$DamageScale[lfemale,	$BulletDamageType] = 1.2;
$DamageScale[lfemale,	$CloakDamageType]	 = 0.0;
$DamageScale[lfemale,	$CrushDamageType] = 1.0;	
$DamageScale[lfemale,	$DebrisDamageType] = 1.2;
$DamageScale[lfemale,	$ElectricityDamageType] = 1.0;
$DamageScale[lfemale,	$EnergyDamageType] = 1.3;
$DamageScale[lfemale,	$EqualizerDamageType]	 = 1.0;
$DamageScale[lfemale,	$ExplosionDamageType] = 1.0;
$DamageScale[lfemale,	$FlashDamageType] = 1.0;
$DamageScale[lfemale,	$GravDamageType]	 = 0.1;
$DamageScale[lfemale,	$IDamageType]	 = 0.7;
$DamageScale[lfemale,	$ImpactDamageType] = 1.0;	
$DamageScale[lfemale,	$LandingDamageType] = 1.0;
$DamageScale[lfemale,	$LaserDamageType] = 1.0;
$DamageScale[lfemale,	$MineDamageType] = 1.2;
$DamageScale[lfemale,	$MissileDamageType] = 1.0;
$DamageScale[lfemale,	$MortarDamageType] = 1.3;
$DamageScale[lfemale,	$NukeDamageType] = 1.0;
$DamageScale[lfemale,	$PlasmaDamageType] = 1.0;
$DamageScale[lfemale,	$ShellDamageType] = 1.0;
$DamageScale[lfemale,	$ShrapnelDamageType] = 1.2;
$DamageScale[lfemale,	$SniperDamageType] = 1.0;
$DamageScale[lfemale,	$BoomStickDamageType] 	= 1.0;
$DamageScale[lfemale,	$HBlasterDamageType] 	= 0.77;

$DamageScale[marmor,	$BlasterDamageType] = 1.0;
$DamageScale[marmor,	$BulletDamageType] = 1.0;
$DamageScale[marmor,	$CloakDamageType]	 = 0.0;
$DamageScale[marmor,	$CrushDamageType] = 1.0;
$DamageScale[marmor,	$DebrisDamageType] = 1.0;
$DamageScale[marmor,	$ElectricityDamageType] = 0.6;
$DamageScale[marmor,	$EnergyDamageType] = 1.0;
$DamageScale[marmor,	$EqualizerDamageType]	 = 1.0;
$DamageScale[marmor,	$ExplosionDamageType] = 1.0;
$DamageScale[marmor,	$FlashDamageType] = 1.0;
$DamageScale[marmor,	$GravDamageType]	 = 0.1;
$DamageScale[marmor,	$IDamageType]	 = 0.7;
$DamageScale[marmor,	$ImpactDamageType] = 1.0;
$DamageScale[marmor,	$LandingDamageType] = 0.8;		//WAS 1
$DamageScale[marmor,	$LaserDamageType] = 1.0;
$DamageScale[marmor,	$MineDamageType] = 1.0;
$DamageScale[marmor,	$MissileDamageType] = 1.0;
$DamageScale[marmor,	$MortarDamageType] = 1.0;
$DamageScale[marmor,	$NukeDamageType] = 1.0;
$DamageScale[marmor,	$PlasmaDamageType] = 1.0;
$DamageScale[marmor,	$ShellDamageType] = 1.0;
$DamageScale[marmor,	$ShrapnelDamageType] = 1.0;
$DamageScale[marmor,	$SniperDamageType] = 1.0;
$DamageScale[marmor,	$BoomStickDamageType] 	= 1.0;
$DamageScale[marmor,	$HBlasterDamageType] 	= 0.77;

$DamageScale[mfemale,	$BlasterDamageType] = 1.0;
$DamageScale[mfemale,	$BulletDamageType] = 1.0;
$DamageScale[mfemale,	$CloakDamageType]	 = 0.0;
$DamageScale[mfemale,	$CrushDamageType] = 1.0;
$DamageScale[mfemale,	$DebrisDamageType] = 1.0;
$DamageScale[mfemale,	$ElectricityDamageType] = 0.6;
$DamageScale[mfemale,	$EnergyDamageType] = 1.0;
$DamageScale[mfemale,	$EqualizerDamageType]	 = 1.0;
$DamageScale[mfemale,	$ExplosionDamageType] = 1.0;
$DamageScale[mfemale,	$FlashDamageType] = 1.0;
$DamageScale[mfemale,	$GravDamageType]	 = 0.1;
$DamageScale[mfemale,	$IDamageType]	 = 0.7;
$DamageScale[mfemale,	$ImpactDamageType] = 1.0;
$DamageScale[mfemale,	$LandingDamageType] = 0.8;		//WAS 1
$DamageScale[mfemale,	$LaserDamageType] = 1.0;
$DamageScale[mfemale,	$MineDamageType] = 1.0;
$DamageScale[mfemale,	$MissileDamageType] = 1.0;
$DamageScale[mfemale,	$MortarDamageType] = 1.0;
$DamageScale[mfemale,	$NukeDamageType] = 1.0;
$DamageScale[mfemale,	$PlasmaDamageType] = 1.0;
$DamageScale[mfemale,	$ShellDamageType] = 1.0;
$DamageScale[mfemale,	$ShrapnelDamageType] = 1.0;
$DamageScale[mfemale,	$SniperDamageType] = 1.0;
$DamageScale[mfemale,	$BoomStickDamageType] 	= 1.0;
$DamageScale[mfemale,	$HBlasterDamageType] 	= 0.77;

$DamageScale[parmor,	$BlasterDamageType] 	= 0.0;
$DamageScale[parmor,	$BulletDamageType] 	= 0.0;
$DamageScale[parmor,	$CloakDamageType]  	= 0.0;
$DamageScale[parmor,	$CrushDamageType] 	= 0.0;
$DamageScale[parmor,	$DebrisDamageType] 	= 0.0;
$DamageScale[parmor,	$ElectricityDamageType] = 0.0;
$DamageScale[parmor,	$EnergyDamageType] 	= 0.0;
$DamageScale[parmor,	$EqualizerDamageType]   = 0.0;
$DamageScale[parmor,	$ExplosionDamageType] 	= 0.0;
$DamageScale[parmor,	$FlashDamageType] 	= 0.0;
$DamageScale[parmor,	$IDamageType]  	 	= 0.0;
$DamageScale[parmor,	$ImpactDamageType] 	= 0.0;
$DamageScale[parmor,	$LandingDamageType] 	= 0.0;
$DamageScale[parmor,	$LaserDamageType] 	= 0.0;
$DamageScale[parmor,	$MineDamageType] 	= 0.0;
$DamageScale[parmor,	$MissileDamageType] 	= 0.0;
$DamageScale[parmor,	$MortarDamageType] 	= 0.0;
$DamageScale[parmor,	$NukeDamageType] 	= 0.0;
$DamageScale[parmor,	$PlasmaDamageType] 	= 0.0;
$DamageScale[parmor,	$ShellDamageType] 	= 0.0;
$DamageScale[parmor,	$ShrapnelDamageType] 	= 0.0;
$DamageScale[parmor,	$SniperDamageType] 	= 0.0;
$DamageScale[parmor,	$BoomStickDamageType] 	= 0.0;
$DamageScale[parmor,	$HBlasterDamageType] 	= 0.0;

$DamageScale[sarmor,	$BlasterDamageType] = 1.3;
$DamageScale[sarmor,	$BulletDamageType] = 1.2;
$DamageScale[sarmor,	$CloakDamageType]	 = 0.0;
$DamageScale[sarmor,	$CrushDamageType] = 0.5;
$DamageScale[sarmor,	$DebrisDamageType] = 1.2;
$DamageScale[sarmor,	$ElectricityDamageType] = 1.0;
$DamageScale[sarmor,	$EnergyDamageType] = 1.3;
$DamageScale[sarmor,	$EqualizerDamageType]	 = 1.1;
$DamageScale[sarmor,	$ExplosionDamageType] = 1.0;
$DamageScale[sarmor,	$FlashDamageType] = 1.0;
$DamageScale[sarmor,	$GravDamageType]	 = 0.1;
$DamageScale[sarmor,	$IDamageType]	 = 0.7;
$DamageScale[sarmor,	$ImpactDamageType] = 0.5;
$DamageScale[sarmor,	$LandingDamageType] = 0.5;
$DamageScale[sarmor,	$LaserDamageType] = 1.2;
$DamageScale[sarmor,	$MineDamageType] = 1.2;
$DamageScale[sarmor,	$MissileDamageType] = 1.0;
$DamageScale[sarmor,	$MortarDamageType] = 1.3;
$DamageScale[sarmor,	$NukeDamageType] = 1.0;
$DamageScale[sarmor,	$PlasmaDamageType] = 1.0;
$DamageScale[sarmor,	$ShellDamageType] = 1.0;
$DamageScale[sarmor,	$ShrapnelDamageType] = 1.2;
$DamageScale[sarmor,	$SniperDamageType] = 1.0;
$DamageScale[sarmor,	$BoomStickDamageType] 	= 1.0;
$DamageScale[sarmor,	$HBlasterDamageType] 	= 0.77;

$DamageScale[sfemale,	$BlasterDamageType] = 1.3;
$DamageScale[sfemale,	$BulletDamageType] = 1.2;
$DamageScale[sfemale,	$CloakDamageType]	 = 0.0;
$DamageScale[sfemale,	$CrushDamageType] = 0.5;	
$DamageScale[sfemale,	$DebrisDamageType] = 1.2;
$DamageScale[sfemale,	$ElectricityDamageType] = 1.0;
$DamageScale[sfemale,	$EnergyDamageType] = 1.3;
$DamageScale[sfemale,	$EqualizerDamageType]	 = 1.1;
$DamageScale[sfemale,	$ExplosionDamageType] = 1.0;
$DamageScale[sfemale,	$FlashDamageType] = 1.0;
$DamageScale[sfemale,	$GravDamageType]	 = 0.1;
$DamageScale[sfemale,	$IDamageType]	 = 0.7;
$DamageScale[sfemale,	$ImpactDamageType] = 0.5;	
$DamageScale[sfemale,	$LandingDamageType] = 0.5;
$DamageScale[sfemale,	$LaserDamageType] = 1.0;
$DamageScale[sfemale,	$MineDamageType] = 1.2;
$DamageScale[sfemale,	$MissileDamageType] = 1.0;
$DamageScale[sfemale,	$MortarDamageType] = 1.3;
$DamageScale[sfemale,	$NukeDamageType] = 1.0;
$DamageScale[sfemale,	$PlasmaDamageType] = 1.0;
$DamageScale[sfemale,	$ShellDamageType] = 1.0;
$DamageScale[sfemale,	$ShrapnelDamageType] = 1.2;
$DamageScale[sfemale,	$SniperDamageType] = 1.0;
$DamageScale[sfemale,	$BoomStickDamageType] 	= 1.0;
$DamageScale[sfemale,	$HBlasterDamageType] 	= 0.77;

$DamageScale[spyarmor,	$BlasterDamageType] = 1.3;
$DamageScale[spyarmor,	$BulletDamageType] = 0.5;
$DamageScale[spyarmor,	$CloakDamageType]	 = 0.0;
$DamageScale[spyarmor,	$CrushDamageType] = 1.0;
$DamageScale[spyarmor,	$DebrisDamageType] = 1.3;
$DamageScale[spyarmor,	$ElectricityDamageType] = 1.0;
$DamageScale[spyarmor,	$EnergyDamageType] = 1.3;
$DamageScale[spyarmor,	$EqualizerDamageType]	 = 0.9;
$DamageScale[spyarmor,	$ExplosionDamageType] = 1.2;
$DamageScale[spyarmor,	$FlashDamageType] = 1.0;
$DamageScale[spyarmor,	$GravDamageType]	 = 0.1;
$DamageScale[spyarmor,	$IDamageType]	 = 0.7;
$DamageScale[spyarmor,	$ImpactDamageType] = 1.0;
$DamageScale[spyarmor,	$LandingDamageType] = 1.0;
$DamageScale[spyarmor,	$LaserDamageType] = 1.0;
$DamageScale[spyarmor,	$MineDamageType] = 1.2;
$DamageScale[spyarmor,	$MissileDamageType] = 1.3;
$DamageScale[spyarmor,	$MortarDamageType] = 1.3;
$DamageScale[spyarmor,	$NukeDamageType] = 0.9;
$DamageScale[spyarmor,	$PlasmaDamageType] = 1.2;
$DamageScale[spyarmor,	$ShellDamageType] = 0.9;
$DamageScale[spyarmor,	$ShrapnelDamageType] = 1.3;
$DamageScale[spyarmor,	$SniperDamageType] = 1.0;
$DamageScale[spyarmor,	$BoomStickDamageType] 	= 1.0;
$DamageScale[spyarmor,	$HBlasterDamageType] 	= 0.77;

$DamageScale[spyfemale, $CloakDamageType]	 = 0.0;
$DamageScale[spyfemale, $GravDamageType]	 = 0.1;
$DamageScale[spyfemale, $NukeDamageType] = 0.9;
$DamageScale[spyfemale,	$BlasterDamageType] = 1.3;
$DamageScale[spyfemale,	$BulletDamageType] = 0.5;
$DamageScale[spyfemale,	$CrushDamageType] = 1.0;
$DamageScale[spyfemale,	$DebrisDamageType] = 1.3;
$DamageScale[spyfemale,	$ElectricityDamageType] = 1.0;
$DamageScale[spyfemale,	$EnergyDamageType] = 1.3;
$DamageScale[spyfemale,	$EqualizerDamageType]	 = 0.9;
$DamageScale[spyfemale,	$ExplosionDamageType] = 1.2;
$DamageScale[spyfemale,	$FlashDamageType] = 1.0;
$DamageScale[spyfemale,	$IDamageType]	 = 0.7;
$DamageScale[spyfemale,	$ImpactDamageType] = 1.0;
$DamageScale[spyfemale,	$LandingDamageType] = 1.0;
$DamageScale[spyfemale,	$LaserDamageType] = 1.0;
$DamageScale[spyfemale,	$MineDamageType] = 1.2;
$DamageScale[spyfemale,	$MissileDamageType] = 1.3;
$DamageScale[spyfemale,	$MortarDamageType] = 1.3;
$DamageScale[spyfemale,	$PlasmaDamageType] = 1.2;
$DamageScale[spyfemale,	$ShellDamageType] = 0.9;
$DamageScale[spyfemale,	$ShrapnelDamageType] = 1.3;
$DamageScale[spyfemale,	$SniperDamageType] = 1.0;
$DamageScale[spyfemale,	$BoomStickDamageType] 	= 1.0;
$DamageScale[spyfemale,	$HBlasterDamageType] 	= 0.77;

$DamageScale[stimarmor, $CloakDamageType]	 = 0.0;
$DamageScale[stimarmor, $GravDamageType]	 = 0.1;
$DamageScale[stimarmor, $NukeDamageType] = 1.0;
$DamageScale[stimarmor,	$BlasterDamageType] = 1.3;
$DamageScale[stimarmor,	$BulletDamageType] = 1.2;
$DamageScale[stimarmor,	$CrushDamageType] = 0.5;
$DamageScale[stimarmor,	$DebrisDamageType] = 1.2;
$DamageScale[stimarmor,	$ElectricityDamageType] = 1.0;
$DamageScale[stimarmor,	$EnergyDamageType] = 1.3;
$DamageScale[stimarmor,	$EqualizerDamageType]	 = 1.1;
$DamageScale[stimarmor,	$ExplosionDamageType] = 1.0;
$DamageScale[stimarmor,	$FlashDamageType] = 1.0;
$DamageScale[stimarmor,	$IDamageType]	 = 0.7;
$DamageScale[stimarmor,	$ImpactDamageType] = 0.5;
$DamageScale[stimarmor,	$LandingDamageType] = 0.5;
$DamageScale[stimarmor,	$LaserDamageType] = 1.2;
$DamageScale[stimarmor,	$MineDamageType] = 1.2;
$DamageScale[stimarmor,	$MissileDamageType] = 1.0;
$DamageScale[stimarmor,	$MortarDamageType] = 1.3;
$DamageScale[stimarmor,	$PlasmaDamageType] = 1.0;
$DamageScale[stimarmor,	$ShellDamageType] = 1.0;
$DamageScale[stimarmor,	$ShrapnelDamageType] = 1.2;
$DamageScale[stimarmor,	$SniperDamageType] = 1.0;
$DamageScale[stimarmor,	$BoomStickDamageType] 	= 1.0;
$DamageScale[stimarmor,	$HBlasterDamageType] 	= 0.77;

$DamageScale[stimfemale,$BlasterDamageType] = 1.3;
$DamageScale[stimfemale,$BulletDamageType] = 1.2;
$DamageScale[stimfemale,$CloakDamageType]	 = 0.0;
$DamageScale[stimfemale,$CrushDamageType] = 0.5;
$DamageScale[stimfemale,$DebrisDamageType] = 1.2;
$DamageScale[stimfemale,$ElectricityDamageType] = 1.0;
$DamageScale[stimfemale,$EnergyDamageType] = 1.3;
$DamageScale[stimfemale,$EqualizerDamageType]	 = 1.1;
$DamageScale[stimfemale,$ExplosionDamageType] = 1.0;
$DamageScale[stimfemale,$FlashDamageType] = 1.0;
$DamageScale[stimfemale,$GravDamageType]	 = 0.1;
$DamageScale[stimfemale,$IDamageType]	 = 0.7;
$DamageScale[stimfemale,$ImpactDamageType] = 0.5;
$DamageScale[stimfemale,$LandingDamageType] = 0.5;
$DamageScale[stimfemale,$LaserDamageType] = 1.2;
$DamageScale[stimfemale,$MineDamageType] = 1.2;
$DamageScale[stimfemale,$MissileDamageType] = 1.0;
$DamageScale[stimfemale,$MortarDamageType] = 1.3;
$DamageScale[stimfemale,$NukeDamageType] = 1.0;
$DamageScale[stimfemale,$PlasmaDamageType] = 1.0;
$DamageScale[stimfemale,$ShellDamageType] = 1.0;
$DamageScale[stimfemale,$ShrapnelDamageType] = 1.2;
$DamageScale[stimfemale,$SniperDamageType] = 1.0;
$DamageScale[stimfemale,$BoomStickDamageType] 	= 1.0;
$DamageScale[stimfemale,$HBlasterDamageType] 	= 0.77;


//================================================================================ Missiles
$DamageScale[BooProj,	$BoomStickDamageType] 	= 1.0;
$DamageScale[BooProj,	$BlasterDamageType] 	= 1.0;
$DamageScale[BooProj,	$BulletDamageType] 	= 1.0;
$DamageScale[BooProj,	$CloakDamageType] 	= 0.0;
$DamageScale[BooProj,	$CrushDamageType] 	= 1.0;
$DamageScale[BooProj,	$DebrisDamageType] 	= 1.0;
$DamageScale[BooProj,	$ElectricityDamageType] = 1.0;
$DamageScale[BooProj,	$EnergyDamageType] 	= 1.0;
$DamageScale[BooProj,	$EqualizerDamageType] 	= 1.0;
$DamageScale[BooProj,	$ExplosionDamageType] 	= 1.0;
$DamageScale[BooProj,	$FlashDamageType] 	= 1.0;
$DamageScale[BooProj,	$GravDamageType]	= 1.0;
$DamageScale[BooProj,	$IDamageType] 	 	= 1.0;
$DamageScale[BooProj,	$ImpactDamageType] 	= 1.0;
$DamageScale[BooProj,	$LandingDamageType] 	= 1.0;
$DamageScale[BooProj,	$LaserDamageType] 	= 1.0;
$DamageScale[BooProj,	$MineDamageType] 	= 1.0;
$DamageScale[BooProj,	$MissileDamageType] 	= 1.0;
$DamageScale[BooProj,	$MortarDamageType] 	= 1.0;
$DamageScale[BooProj,	$NukeDamageType] 	= 1.0;
$DamageScale[BooProj,	$PlasmaDamageType] 	= 1.0;
$DamageScale[BooProj,	$ShellDamageType] 	= 1.0;
$DamageScale[BooProj,	$ShrapnelDamageType] 	= 1.0;
$DamageScale[BooProj,	$SniperDamageType] 	= 1.0;
$DamageScale[BooProj,	$HBlasterDamageType] 	= 1.0;

$DamageScale[CoolProj,	$BoomStickDamageType] 	= 1.0;
$DamageScale[CoolProj,	$BlasterDamageType] 	= 1.0;
$DamageScale[CoolProj,	$BulletDamageType] 	= 1.0;
$DamageScale[CoolProj,	$CloakDamageType] 	= 0.0;
$DamageScale[CoolProj,	$CrushDamageType] 	= 1.0;
$DamageScale[CoolProj,	$DebrisDamageType] 	= 1.0;
$DamageScale[CoolProj,	$ElectricityDamageType] = 1.0;
$DamageScale[CoolProj,	$EnergyDamageType] 	= 1.0;
$DamageScale[CoolProj,	$EqualizerDamageType] 	= 1.0;
$DamageScale[CoolProj,	$ExplosionDamageType] 	= 1.0;
$DamageScale[CoolProj,	$FlashDamageType] 	= 1.0;
$DamageScale[CoolProj,	$GravDamageType]	= 1.0;
$DamageScale[CoolProj,	$IDamageType] 	 	= 1.0;
$DamageScale[CoolProj,	$ImpactDamageType] 	= 1.0;
$DamageScale[CoolProj,	$LandingDamageType] 	= 1.0;
$DamageScale[CoolProj,	$LaserDamageType] 	= 1.0;
$DamageScale[CoolProj,	$MineDamageType] 	= 1.0;
$DamageScale[CoolProj,	$MissileDamageType] 	= 1.0;
$DamageScale[CoolProj,	$MortarDamageType] 	= 1.0;
$DamageScale[CoolProj,	$NukeDamageType] 	= 1.0;
$DamageScale[CoolProj,	$PlasmaDamageType] 	= 1.0;
$DamageScale[CoolProj,	$ShellDamageType] 	= 1.0;
$DamageScale[CoolProj,	$ShrapnelDamageType] 	= 1.0;
$DamageScale[CoolProj,	$SniperDamageType] 	= 1.0;
$DamageScale[CoolProj,	$HBlasterDamageType] 	= 1.0;

$DamageScale[EMPProj,	$BoomStickDamageType] 	= 1.0;
$DamageScale[EMPProj,	$BlasterDamageType] 	= 1.0;
$DamageScale[EMPProj,	$BulletDamageType] 	= 1.0;
$DamageScale[EMPProj,	$CloakDamageType] 	= 0.0;
$DamageScale[EMPProj,	$CrushDamageType] 	= 1.0;
$DamageScale[EMPProj,	$DebrisDamageType] 	= 1.0;
$DamageScale[EMPProj,	$ElectricityDamageType] = 1.0;
$DamageScale[EMPProj,	$EnergyDamageType] 	= 1.0;
$DamageScale[EMPProj,	$EqualizerDamageType] 	= 1.0;
$DamageScale[EMPProj,	$ExplosionDamageType] 	= 1.0;
$DamageScale[EMPProj,	$FlashDamageType] 	= 1.0;
$DamageScale[EMPProj,	$GravDamageType]	= 1.0;
$DamageScale[EMPProj,	$IDamageType] 	 	= 1.0;
$DamageScale[EMPProj,	$ImpactDamageType] 	= 1.0;
$DamageScale[EMPProj,	$LandingDamageType] 	= 1.0;
$DamageScale[EMPProj,	$LaserDamageType] 	= 1.0;
$DamageScale[EMPProj,	$MineDamageType] 	= 1.0;
$DamageScale[EMPProj,	$MissileDamageType] 	= 1.0;
$DamageScale[EMPProj,	$MortarDamageType] 	= 1.0;
$DamageScale[EMPProj,	$NukeDamageType] 	= 1.0;
$DamageScale[EMPProj,	$PlasmaDamageType] 	= 1.0;
$DamageScale[EMPProj,	$ShellDamageType] 	= 1.0;
$DamageScale[EMPProj,	$ShrapnelDamageType] 	= 1.0;
$DamageScale[EMPProj,	$SniperDamageType] 	= 1.0;
$DamageScale[EMPProj,	$HBlasterDamageType] 	= 1.0;

$DamageScale[GasProj,	$BoomStickDamageType] 	= 1.0;
$DamageScale[GasProj,	$BlasterDamageType] 	= 1.0;
$DamageScale[GasProj,	$BulletDamageType] 	= 1.0;
$DamageScale[GasProj,	$CloakDamageType] 	= 0.0;
$DamageScale[GasProj,	$CrushDamageType] 	= 1.0;
$DamageScale[GasProj,	$DebrisDamageType] 	= 1.0;
$DamageScale[GasProj,	$ElectricityDamageType] = 1.0;
$DamageScale[GasProj,	$EnergyDamageType] 	= 1.0;
$DamageScale[GasProj,	$EqualizerDamageType] 	= 1.0;
$DamageScale[GasProj,	$ExplosionDamageType] 	= 1.0;
$DamageScale[GasProj,	$FlashDamageType] 	= 1.0;
$DamageScale[GasProj,	$GravDamageType]	= 1.0;
$DamageScale[GasProj,	$IDamageType] 	 	= 1.0;
$DamageScale[GasProj,	$ImpactDamageType] 	= 1.0;
$DamageScale[GasProj,	$LandingDamageType] 	= 1.0;
$DamageScale[GasProj,	$LaserDamageType] 	= 1.0;
$DamageScale[GasProj,	$MineDamageType] 	= 1.0;
$DamageScale[GasProj,	$MissileDamageType] 	= 1.0;
$DamageScale[GasProj,	$MortarDamageType] 	= 1.0;
$DamageScale[GasProj,	$NukeDamageType] 	= 1.0;
$DamageScale[GasProj,	$PlasmaDamageType] 	= 1.0;
$DamageScale[GasProj,	$ShellDamageType] 	= 1.0;
$DamageScale[GasProj,	$ShrapnelDamageType] 	= 1.0;
$DamageScale[GasProj,	$SniperDamageType] 	= 1.0;
$DamageScale[GasProj,	$HBlasterDamageType] 	= 1.0;

$DamageScale[NapProj,	$BoomStickDamageType] 	= 1.0;
$DamageScale[NapProj,	$BlasterDamageType] 	= 1.0;
$DamageScale[NapProj,	$BulletDamageType] 	= 1.0;
$DamageScale[NapProj,	$CloakDamageType] 	= 0.0;
$DamageScale[NapProj,	$CrushDamageType] 	= 1.0;
$DamageScale[NapProj,	$DebrisDamageType] 	= 1.0;
$DamageScale[NapProj,	$ElectricityDamageType] = 1.0;
$DamageScale[NapProj,	$EnergyDamageType] 	= 1.0;
$DamageScale[NapProj,	$EqualizerDamageType] 	= 1.0;
$DamageScale[NapProj,	$ExplosionDamageType] 	= 1.0;
$DamageScale[NapProj,	$FlashDamageType] 	= 1.0;
$DamageScale[NapProj,	$GravDamageType]	= 1.0;
$DamageScale[NapProj,	$IDamageType] 	 	= 1.0;
$DamageScale[NapProj,	$ImpactDamageType] 	= 1.0;
$DamageScale[NapProj,	$LandingDamageType] 	= 1.0;
$DamageScale[NapProj,	$LaserDamageType] 	= 1.0;
$DamageScale[NapProj,	$MineDamageType] 	= 1.0;
$DamageScale[NapProj,	$MissileDamageType] 	= 1.0;
$DamageScale[NapProj,	$MortarDamageType] 	= 1.0;
$DamageScale[NapProj,	$NukeDamageType] 	= 1.0;
$DamageScale[NapProj,	$PlasmaDamageType] 	= 1.0;
$DamageScale[NapProj,	$ShellDamageType] 	= 1.0;
$DamageScale[NapProj,	$ShrapnelDamageType] 	= 1.0;
$DamageScale[NapProj,	$SniperDamageType] 	= 1.0;
$DamageScale[NapProj,	$HBlasterDamageType] 	= 1.0;

$DamageScale[ShortCoolProj,	$BlasterDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$BoomStickDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$BulletDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$CloakDamageType] 	= 0.0;
$DamageScale[ShortCoolProj,	$CrushDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$DebrisDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$ElectricityDamageType] = 1.0;
$DamageScale[ShortCoolProj,	$EnergyDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$EqualizerDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$ExplosionDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$FlashDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$GravDamageType]	= 1.0;
$DamageScale[ShortCoolProj,	$IDamageType] 	 	= 1.0;
$DamageScale[ShortCoolProj,	$ImpactDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$LandingDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$LaserDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$MineDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$MissileDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$MortarDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$NukeDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$PlasmaDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$ShellDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$ShrapnelDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$SniperDamageType] 	= 1.0;
$DamageScale[ShortCoolProj,	$HBlasterDamageType] 	= 1.0;

$DamageScale[SpyPodProj,	$BlasterDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$BoomStickDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$BulletDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$CloakDamageType] 	= 0.0;
$DamageScale[SpyPodProj,	$CrushDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$DebrisDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$ElectricityDamageType] = 1.0;
$DamageScale[SpyPodProj,	$EnergyDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$EqualizerDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$ExplosionDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$FlashDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$GravDamageType]	= 1.0;
$DamageScale[SpyPodProj,	$IDamageType] 	 	= 1.0;
$DamageScale[SpyPodProj,	$ImpactDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$LandingDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$LaserDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$MineDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$MissileDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$MortarDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$NukeDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$PlasmaDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$ShellDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$ShrapnelDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$SniperDamageType] 	= 1.0;
$DamageScale[SpyPodProj,	$HBlasterDamageType] 	= 1.0;

//================================================================================ Flyers
$DamageScale[Scout,	$BlasterDamageType] 	= 1.0;
$DamageScale[Scout,	$BulletDamageType] 	= 1.0;
$DamageScale[Scout,	$CloakDamageType] 	= 0.0;
$DamageScale[Scout,	$CrushDamageType] 	= 1.0;
$DamageScale[Scout,	$DebrisDamageType] 	= 1.0;
$DamageScale[Scout,	$ElectricityDamageType] = 1.0;
$DamageScale[Scout,	$EnergyDamageType] 	= 1.0;
$DamageScale[Scout,	$EqualizerDamageType] 	= 1.0;
$DamageScale[Scout,	$ExplosionDamageType] 	= 1.0;
$DamageScale[Scout,	$FlashDamageType] 	= 1.0;
$DamageScale[Scout,	$GravDamageType]	= 1.0;
$DamageScale[Scout,	$IDamageType] 	 	= 1.0;
$DamageScale[Scout,	$ImpactDamageType] 	= 1.0;
$DamageScale[Scout,	$LandingDamageType] 	= 1.0;
$DamageScale[Scout,	$LaserDamageType] 	= 1.0;
$DamageScale[Scout,	$MineDamageType] 	= 1.0;
$DamageScale[Scout,	$MissileDamageType] 	= 1.0;
$DamageScale[Scout,	$MortarDamageType] 	= 1.0;
$DamageScale[Scout,	$NukeDamageType] 	= 1.0;
$DamageScale[Scout,	$PlasmaDamageType] 	= 1.0;
$DamageScale[Scout,	$ShellDamageType] 	= 1.0;
$DamageScale[Scout,	$ShrapnelDamageType] 	= 1.0;
$DamageScale[Scout,	$SniperDamageType] 	= 1.0;
$DamageScale[Scout,	$BoomStickDamageType] 	= 1.0;
$DamageScale[Scout,	$HBlasterDamageType] 	= 1.0;

$DamageScale[LAPC,	$BlasterDamageType] 	= 1.0;
$DamageScale[LAPC,	$BulletDamageType] 	= 1.0;
$DamageScale[LAPC,	$CloakDamageType] 	= 0.0;
$DamageScale[LAPC,	$CrushDamageType] 	= 1.0;
$DamageScale[LAPC,	$DebrisDamageType] 	= 1.0;
$DamageScale[LAPC,	$ElectricityDamageType] = 1.0;
$DamageScale[LAPC,	$EnergyDamageType] 	= 1.0;
$DamageScale[LAPC,	$EqualizerDamageType] 	= 1.0;
$DamageScale[LAPC,	$ExplosionDamageType] 	= 1.0;
$DamageScale[LAPC,	$FlashDamageType] 	= 1.0;
$DamageScale[LAPC,	$GravDamageType]	= 1.0;
$DamageScale[LAPC,	$IDamageType] 	 	= 1.0;
$DamageScale[LAPC,	$ImpactDamageType] 	= 1.0;
$DamageScale[LAPC,	$LandingDamageType] 	= 1.0;
$DamageScale[LAPC,	$LaserDamageType] 	= 1.0;
$DamageScale[LAPC,	$MineDamageType] 	= 1.0;
$DamageScale[LAPC,	$MissileDamageType] 	= 1.0;
$DamageScale[LAPC,	$MortarDamageType] 	= 1.0;
$DamageScale[LAPC,	$NukeDamageType] 	= 1.0;
$DamageScale[LAPC,	$PlasmaDamageType] 	= 1.0;
$DamageScale[LAPC,	$ShellDamageType] 	= 1.0;
$DamageScale[LAPC,	$ShrapnelDamageType] 	= 1.0;
$DamageScale[LAPC,	$SniperDamageType] 	= 1.0;
$DamageScale[LAPC,	$BoomStickDamageType] 	= 1.0;
$DamageScale[LAPC,	$HBlasterDamageType] 	= 1.0;

$DamageScale[HAPC,	$BlasterDamageType] 	= 1.0;
$DamageScale[HAPC,	$BulletDamageType] 	= 1.0;
$DamageScale[HAPC,	$CloakDamageType] 	= 0.0;
$DamageScale[HAPC,	$CrushDamageType] 	= 1.0;
$DamageScale[HAPC,	$DebrisDamageType] 	= 1.0;
$DamageScale[HAPC,	$ElectricityDamageType] = 1.0;
$DamageScale[HAPC,	$EnergyDamageType] 	= 1.0;
$DamageScale[HAPC,	$EqualizerDamageType] 	= 1.0;
$DamageScale[HAPC,	$ExplosionDamageType] 	= 1.0;
$DamageScale[HAPC,	$FlashDamageType] 	= 1.0;
$DamageScale[HAPC,	$GravDamageType]	= 1.0;
$DamageScale[HAPC,	$IDamageType] 	 	= 1.0;
$DamageScale[HAPC,	$ImpactDamageType] 	= 1.0;
$DamageScale[HAPC,	$LandingDamageType] 	= 1.0;
$DamageScale[HAPC,	$LaserDamageType] 	= 1.0;
$DamageScale[HAPC,	$MineDamageType] 	= 1.0;
$DamageScale[HAPC,	$MissileDamageType] 	= 1.0;
$DamageScale[HAPC,	$MortarDamageType] 	= 1.0;
$DamageScale[HAPC,	$NukeDamageType] 	= 1.0;
$DamageScale[HAPC,	$PlasmaDamageType] 	= 1.0;
$DamageScale[HAPC,	$ShellDamageType] 	= 1.0;
$DamageScale[HAPC,	$ShrapnelDamageType] 	= 1.0;
$DamageScale[HAPC,	$SniperDamageType] 	= 1.0;
$DamageScale[HAPC,	$BoomStickDamageType] 	= 1.0;
$DamageScale[HAPC,	$HBlasterDamageType] 	= 1.0;

//===========================================================================  deployable's resistances

$DamageScale[LargeAirBasePlatform,	$BlasterDamageType] 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$BulletDamageType] 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$CloakDamageType] 	= 0.0;
$DamageScale[LargeAirBasePlatform,	$CrushDamageType] 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$DebrisDamageType] 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$ElectricityDamageType] = 1.0;
$DamageScale[LargeAirBasePlatform,	$EnergyDamageType] 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$EqualizerDamageType] 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$ExplosionDamageType] 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$FlashDamageType] 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$GravDamageType]	= 1.0;
$DamageScale[LargeAirBasePlatform,	$IDamageType] 	 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$ImpactDamageType] 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$LandingDamageType] 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$LaserDamageType] 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$MineDamageType] 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$MissileDamageType] 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$MortarDamageType] 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$NukeDamageType] 	= 0;
$DamageScale[LargeAirBasePlatform,	$PlasmaDamageType] 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$ShellDamageType] 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$ShrapnelDamageType] 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$SniperDamageType] 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$BoomStickDamageType] 	= 1.0;
$DamageScale[LargeAirBasePlatform,	$HBlasterDamageType] 	= 1.0;

$DamageScale[LargeEmplacementPlatform,	$BlasterDamageType] 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$BulletDamageType] 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$CloakDamageType] 	= 0.0;
$DamageScale[LargeEmplacementPlatform,	$CrushDamageType] 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$DebrisDamageType] 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$ElectricityDamageType] = 1.0;
$DamageScale[LargeEmplacementPlatform,	$EnergyDamageType] 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$EqualizerDamageType] 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$ExplosionDamageType] 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$FlashDamageType] 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$GravDamageType]	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$IDamageType] 	 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$ImpactDamageType] 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$LandingDamageType] 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$LaserDamageType] 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$MineDamageType] 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$MissileDamageType] 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$MortarDamageType] 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$NukeDamageType] 	= 0;
$DamageScale[LargeEmplacementPlatform,	$PlasmaDamageType] 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$ShellDamageType] 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$ShrapnelDamageType] 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$SniperDamageType] 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$BoomStickDamageType] 	= 1.0;
$DamageScale[LargeEmplacementPlatform,	$HBlasterDamageType] 	= 1.0;

